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    BRIEFS AND BLUEPRINTS · VOLUME 1 OF 4 · 60 METHODS · OCT 2026

    Scopes and Soundings

    Briefs and Blueprints, volume one: framing the work and finding out. Sixty design methods for education and edtech, from frame and discover, each with its steps and a template to copy.

    Eight stages, three tracks, four volumes

    Each method sits under the stage where it is mainly used, in the order a project meets them. Three tracks of methods are used at any stage. The volumes follow the stages.

    What it is, how to do it, and a template to copy

    Every method is listed under its most widely used name. Its other names come first on the slide, so a search for any of them lands on the same entry; Appendix A lists every name in the set, with the volume that holds it.

    Which practices use which methods

    Each method carries tags for the practices that use it, from design research to policy design. Nineteen methods, such as the design brief, are used in every practice.

    Four things left out on purpose

    The toolkit holds methods: things a team can do, in steps, with something to show at the end. Ideas about how designers think, principles of good design, research instruments and organisational frameworks are each useful, and each lives somewhere else.

    Frame

    Setting the problem, aims, constraints and people involved. Twenty-five methods.

    Twenty-five methods, by the question they answer

    Each method on the stage answers one of these questions. The order of the questions is roughly the order a project meets them, but most projects return to an earlier question at least once.

    Design brief

    Alsocreative brief · project brief · design challenge brief

    Problem statement

    Alsoproblem definition · challenge statement · design challenge

    Draft, test and revise until it holds up

    Whose problem, what it is and why it matters, in a sentence or two.

    Project canvas

    Alsoopportunity canvas · project model canvas

    Lean canvas

    A nine-box adaptation of the business model canvas for new ventures (Maurya, 2012). Its boxes are problem, customer segments, unique value proposition, solution, channels, revenue streams, cost structure, key metrics and unfair advantage.

    Business model canvas

    A template of nine building blocks describing how an organisation creates, delivers and captures value: customer segments, value propositions, channels, customer relationships, revenue streams, key resources, key activities, key partners and cost structure (Osterwalder & Pigneur, 2010).

    SWOT analysis

    AlsoSWAM canvas (stars, wind, anchors, mines) · TOWS matrix

    Innovation ambition matrix

    Alsocore · adjacent · transformational matrix

    Kick-off workshop

    Alsoproject kick-off · inception workshop · chartering session

    Team canvas

    Alsoteam purpose map · team charter

    Stakeholder map

    Alsostakeholder analysis · actor map

    Power–interest grid

    Alsostakeholder matrix · Mendelow's matrix

    Assumption mapping

    Alsoassumption matrix · risky assumptions map

    Test, update the map, then take the next assumption

    Listing assumptions and ranking them by risk and evidence.

    Hypothesis statement

    Alsohypothesis card · "we believe" statement

    Each result leads to one of three decisions

    A testable statement of what will happen and how you'll know.

    Critical items diagram

    Alsocritical success factors map

    Success criteria

    Alsodefine success · measures of success · success metrics

    Project design principles

    Alsodesign criteria · guiding principles

    Research plan

    Alsoresearch brief · analysis questions builder · 5W+H questions

    Ethics and consent planning

    Alsoresearch ethics review · informed consent and assent

    Two gates come before any research activity

    Consent, assent and data handling, including for minors.

    Needs analysis

    Alsotraining needs analysis (TNA) · gap analysis · performance analysis

    The cause decides whether learning is the right response

    Peopleinstructional designer with stakeholders

    Learner analysis

    Alsoaudience analysis · learner profile

    Context analysis

    Alsoenvironmental analysis · learning context analysis

    Learning outcome writing

    Alsolearning objectives · intended learning outcomes (ILOs)

    Backward design: desired results

    AlsoUnderstanding by Design (UbD) stage 1

    Problem tree

    Alsoproblem tree analysis · cause and effect tree

    Horizon scanning

    Alsoenvironmental scanning · signal scanning

    A repeating cycle that feeds strategy and scenarios

    Timeongoing, reviewed monthly or quarterly

    Discover

    Learning about people, context and current practice. Thirty-five methods.

    Thirty-five methods, by the question they answer

    Each method on the stage answers one of these questions. The order of the questions is roughly the order a project meets them, but most projects return to an earlier question at least once.

    Desk research

    Alsosecondary research · literature scan

    Evidence review

    Alsorapid evidence assessment · literature review

    Comparative analysis

    Alsocompetitive benchmark · competitor analysis · feature comparison · usability benchmark · customer experience benchmark

    Usage data review

    Alsodata audit · analytics review

    Content audit

    Alsocontent inventory · ROT analysis (redundant, outdated, trivial)

    Accessibility audit

    Alsoaccessibility review · WCAG audit

    Stakeholder interviews

    Alsokey informant interviews

    User interviews

    Alsoin-depth interviews · semi-structured interviews · explorative interview · interview for empathy

    Expert interviews

    Alsosubject-matter expert (SME) interviews

    Laddering interview

    An interview technique that moves a participant from concrete attributes of a product, through the consequences they value, to the personal values behind them.

    Five whys

    Also5 whys · ask 5x why · why-why analysis

    Contextual inquiry

    Alsocontextual interview · in-situ interview

    Classroom observation

    Alsolesson observation · user observation · fly on the wall

    AEIOU observation

    A framework that organises observation notes into five categories: activities, environments, interactions, objects and users.

    Shadowing

    Alsoday in the life · follow-along

    Peers observing peers

    Users observe and record each other's practice, with a design team's support, which gives access to settings and detail that outsiders may not reach.

    Learning walk

    Alsolearning walkthrough · instructional rounds

    Lesson study

    Alsoresearch lesson · jugyō kenkyū

    The lesson study cycle

    Teachers co-plan, observe and refine a lesson together.

    Diary study

    Alsoexperience sampling · camera study

    Entries and check-ins repeat across the study period

    Peopleresearcher and 8 to 15 participants

    Cultural probes

    Alsodesign probes · probe kits

    Photo elicitation

    Participants take photos in response to prompts, then discuss them in an interview. Photovoice is a participatory version used for community advocacy.

    Emotional response cards

    A set of cards showing emotions, as words or faces, from which participants choose to describe how an experience felt.

    Focus group

    A moderated discussion with six to ten participants that explores opinions and reactions through group interaction.

    Survey

    Alsoquestionnaire · online survey

    Extreme users

    Alsolead users · edge-case users

    Students as researchers

    Alsostudent voice research · youth participatory action research (YPAR)

    An inquiry cycle led by students

    Peoplestudent team and supporting adult

    Service safari

    The team goes into the field to experience a service, and similar services, at first hand, recording what happens at each touchpoint and talking to people using it.

    Mystery shopping

    Alsomystery shopper · self-experience

    Task analysis

    Alsohierarchical task analysis (HTA)

    Cognitive task analysis

    Methods for uncovering the knowledge, judgements and cues that experts use but often cannot describe, so that they can be taught or supported. The critical decision method is a common form.

    Curriculum mapping

    Alsocurriculum audit · scope and sequence review

    Behavioural mapping

    Alsospace use observation · place-centred mapping

    Support ticket analysis

    Alsofeedback mining · voice of the customer analysis

    Social listening

    Monitoring public conversation about a service, such as social media, forums and news comments, to track themes and sentiment.

    Trend analysis

    Alsotrend research · STEEP scan · PESTLE scan · PESTLE canvas · trend boards

    Next: Clusters and concepts

    Volume 2, Clusters and Concepts: making sense of what was found, and generating options. Sixty-five methods.

    Nineteen works

    The methods are the source’s own, checked against nine books on design thinking and practice. Where a method rests on a published source, the entry names it and the reference list gives it.

    Every method in this volume is indexed, with what it is and its other names, at https://www.geraldajam.com/library/glossary/playbooks/briefs-and-blueprints-vol-1.