BRIEFS AND BLUEPRINTS · VOLUME 1 OF 4 · 60 METHODS · OCT 2026
Scopes and Soundings
Briefs and Blueprints, volume one: framing the work and finding out. Sixty design methods for education and edtech, from frame and discover, each with its steps and a template to copy.
Eight stages, three tracks, four volumes
Each method sits under the stage where it is mainly used, in the order a project meets them. Three tracks of methods are used at any stage. The volumes follow the stages.
What it is, how to do it, and a template to copy
Every method is listed under its most widely used name. Its other names come first on the slide, so a search for any of them lands on the same entry; Appendix A lists every name in the set, with the volume that holds it.
Which practices use which methods
Each method carries tags for the practices that use it, from design research to policy design. Nineteen methods, such as the design brief, are used in every practice.
Four things left out on purpose
The toolkit holds methods: things a team can do, in steps, with something to show at the end. Ideas about how designers think, principles of good design, research instruments and organisational frameworks are each useful, and each lives somewhere else.
Frame
Setting the problem, aims, constraints and people involved. Twenty-five methods.
Twenty-five methods, by the question they answer
Each method on the stage answers one of these questions. The order of the questions is roughly the order a project meets them, but most projects return to an earlier question at least once.
Design brief
Alsocreative brief · project brief · design challenge brief
Problem statement
Alsoproblem definition · challenge statement · design challenge
Draft, test and revise until it holds up
Whose problem, what it is and why it matters, in a sentence or two.
Project canvas
Alsoopportunity canvas · project model canvas
Lean canvas
A nine-box adaptation of the business model canvas for new ventures (Maurya, 2012). Its boxes are problem, customer segments, unique value proposition, solution, channels, revenue streams, cost structure, key metrics and unfair advantage.
Business model canvas
A template of nine building blocks describing how an organisation creates, delivers and captures value: customer segments, value propositions, channels, customer relationships, revenue streams, key resources, key activities, key partners and cost structure (Osterwalder & Pigneur, 2010).
SWOT analysis
AlsoSWAM canvas (stars, wind, anchors, mines) · TOWS matrix
Innovation ambition matrix
Alsocore · adjacent · transformational matrix
Kick-off workshop
Alsoproject kick-off · inception workshop · chartering session
Team canvas
Alsoteam purpose map · team charter
Stakeholder map
Alsostakeholder analysis · actor map
Power–interest grid
Alsostakeholder matrix · Mendelow's matrix
Assumption mapping
Alsoassumption matrix · risky assumptions map
Test, update the map, then take the next assumption
Listing assumptions and ranking them by risk and evidence.
Hypothesis statement
Alsohypothesis card · "we believe" statement
Each result leads to one of three decisions
A testable statement of what will happen and how you'll know.
Critical items diagram
Alsocritical success factors map
Success criteria
Alsodefine success · measures of success · success metrics
Project design principles
Alsodesign criteria · guiding principles
Research plan
Alsoresearch brief · analysis questions builder · 5W+H questions
Ethics and consent planning
Alsoresearch ethics review · informed consent and assent
Two gates come before any research activity
Consent, assent and data handling, including for minors.
Needs analysis
Alsotraining needs analysis (TNA) · gap analysis · performance analysis
The cause decides whether learning is the right response
Peopleinstructional designer with stakeholders
Learner analysis
Alsoaudience analysis · learner profile
Context analysis
Alsoenvironmental analysis · learning context analysis
Learning outcome writing
Alsolearning objectives · intended learning outcomes (ILOs)
Backward design: desired results
AlsoUnderstanding by Design (UbD) stage 1
Problem tree
Alsoproblem tree analysis · cause and effect tree
Horizon scanning
Alsoenvironmental scanning · signal scanning
A repeating cycle that feeds strategy and scenarios
Timeongoing, reviewed monthly or quarterly
Discover
Learning about people, context and current practice. Thirty-five methods.
Thirty-five methods, by the question they answer
Each method on the stage answers one of these questions. The order of the questions is roughly the order a project meets them, but most projects return to an earlier question at least once.
Desk research
Alsosecondary research · literature scan
Evidence review
Alsorapid evidence assessment · literature review
Comparative analysis
Alsocompetitive benchmark · competitor analysis · feature comparison · usability benchmark · customer experience benchmark
Usage data review
Alsodata audit · analytics review
Content audit
Alsocontent inventory · ROT analysis (redundant, outdated, trivial)
Accessibility audit
Alsoaccessibility review · WCAG audit
Stakeholder interviews
Alsokey informant interviews
User interviews
Alsoin-depth interviews · semi-structured interviews · explorative interview · interview for empathy
Expert interviews
Alsosubject-matter expert (SME) interviews
Laddering interview
An interview technique that moves a participant from concrete attributes of a product, through the consequences they value, to the personal values behind them.
Five whys
Also5 whys · ask 5x why · why-why analysis
Contextual inquiry
Alsocontextual interview · in-situ interview
Classroom observation
Alsolesson observation · user observation · fly on the wall
AEIOU observation
A framework that organises observation notes into five categories: activities, environments, interactions, objects and users.
Shadowing
Alsoday in the life · follow-along
Peers observing peers
Users observe and record each other's practice, with a design team's support, which gives access to settings and detail that outsiders may not reach.
Learning walk
Alsolearning walkthrough · instructional rounds
Lesson study
Alsoresearch lesson · jugyō kenkyū
The lesson study cycle
Teachers co-plan, observe and refine a lesson together.
Diary study
Alsoexperience sampling · camera study
Entries and check-ins repeat across the study period
Peopleresearcher and 8 to 15 participants
Cultural probes
Alsodesign probes · probe kits
Photo elicitation
Participants take photos in response to prompts, then discuss them in an interview. Photovoice is a participatory version used for community advocacy.
Emotional response cards
A set of cards showing emotions, as words or faces, from which participants choose to describe how an experience felt.
Focus group
A moderated discussion with six to ten participants that explores opinions and reactions through group interaction.
Survey
Alsoquestionnaire · online survey
Extreme users
Alsolead users · edge-case users
Students as researchers
Alsostudent voice research · youth participatory action research (YPAR)
An inquiry cycle led by students
Peoplestudent team and supporting adult
Service safari
The team goes into the field to experience a service, and similar services, at first hand, recording what happens at each touchpoint and talking to people using it.
Mystery shopping
Alsomystery shopper · self-experience
Task analysis
Alsohierarchical task analysis (HTA)
Cognitive task analysis
Methods for uncovering the knowledge, judgements and cues that experts use but often cannot describe, so that they can be taught or supported. The critical decision method is a common form.
Curriculum mapping
Alsocurriculum audit · scope and sequence review
Behavioural mapping
Alsospace use observation · place-centred mapping
Support ticket analysis
Alsofeedback mining · voice of the customer analysis
Social listening
Monitoring public conversation about a service, such as social media, forums and news comments, to track themes and sentiment.
Trend analysis
Alsotrend research · STEEP scan · PESTLE scan · PESTLE canvas · trend boards
Next: Clusters and concepts
Volume 2, Clusters and Concepts: making sense of what was found, and generating options. Sixty-five methods.
Nineteen works
The methods are the source’s own, checked against nine books on design thinking and practice. Where a method rests on a published source, the entry names it and the reference list gives it.
Every method in this volume is indexed, with what it is and its other names, at https://www.geraldajam.com/library/glossary/playbooks/briefs-and-blueprints-vol-1.