BRIEFS AND BLUEPRINTS · VOLUME 2 OF 4 · 65 METHODS · OCT 2026
Clusters and Concepts
Briefs and Blueprints, volume two: making sense of what was found, and generating options. Sixty-five design methods for education and edtech, from define and ideate, each with its steps and a template to copy.
Volume two of four: define and ideate
Making sense of what was found, and generating options. Sixty-five methods, three of them with a flow, and a worksheet for each.
What it is, how to do it, and a template to copy
Every method is listed under its most widely used name. Its other names come first on the slide, so a search for any of them lands on the same entry; Appendix A lists every name in the set, with the volume that holds it.
The practices this volume serves
Each method carries tags for the practices that use it, from design research to policy design. Nineteen methods, such as the design brief, are used in every practice.
Define
Making sense of findings and choosing what to solve. Thirty-one methods.
Thirty-one methods, by the question they answer
Each method on the stage answers one of these questions. The order of the questions is roughly the order a project meets them, but most projects return to an earlier question at least once.
Affinity mapping
Alsoaffinity diagram · KJ method · clustering
Thematic analysis
A method for identifying patterns of meaning across qualitative data through systematic coding, in six phases (Braun & Clarke, 2006).
Six phases, from familiarising to writing up
FIG 05 — THEMATIC ANALYSIS, AFTER BRAUN AND CLARKE (2006)
Insight statements
Alsokey insights · findings statements
Research storytelling
Alsostorytelling · story sharing · research playback
Empathy map
Alsosay · think · do · feel map
Persona
Alsouser profile · user profile canvas · learner persona · proto-persona
Jobs to be done
AlsoJTBD · job statements · job stories · job map · job canvas
Journey map
Alsocustomer journey map · user journey map · learner journey map
Experience map
A map of a person's experience across several products and services over a broad activity, rather than within one product.
Service blueprint (current state)
A diagram that maps what users do at each step of a service against what staff and systems do in front of them, behind the scenes and in support. A future-state blueprint (see Deliver) uses the same form.
Ecosystem map
Alsovalue network map · value relationship map · business ecosystem map
Systems map
Alsocausal loop diagram · system diagram
Mental model diagram
A diagram that sets out, above a line, how people think about and carry out an activity and, below the line, what a product offers for each part, showing gaps (Young, 2008).
Concept map
Alsoconcept model · conceptual model
Card sorting
Alsoopen · closed and hybrid card sort
Context mapping
A visual summary of the factors surrounding a challenge, such as trends, technology, actors, needs, uncertainties and rules, used to see the whole situation before choosing a focus.
Vision cone
A diagram that projects from the past and present into a widening range of futures: possible, plausible, probable and preferable (Voros, 2003).
User scenarios
Alsoscenarios · narrative user stories
Use cases
A structured description of how an actor interacts with a system to reach one goal, including the main flow and alternative paths.
Point-of-view statement
AlsoPOV · POV in one sentence
How might we questions
AlsoHMW · opportunity questions
Opportunity solution tree
A tree that links a desired outcome to the opportunities (needs and pain points) found in research, the solutions for each, and the experiments to test them (Torres, 2021).
Value proposition canvas
A canvas that matches a customer profile (jobs, pains, gains) with a value map (products and services, pain relievers, gain creators) to check fit (Osterwalder et al., 2014).
Hook canvas
A canvas based on Eyal's hook model, describing a cycle of trigger, action, variable reward and investment that can form a habit of use.
Experience vision
Alsotarget picture · experience target picture · north star vision
Product personality
Alsomotives map · brand personality · personality attributes
Requirements definition
Alsorequirements gathering · functional and non-functional requirements
Constructive alignment matrix
Alsoalignment matrix · course alignment map
Assessment blueprint
Alsotable of specifications · test specification grid
Learning progression mapping
Alsolearning trajectory · construct map
Policy options analysis
Setting out the realistic options for addressing a policy problem, including doing nothing, and comparing them against agreed criteria.
Ideate
Generating, shaping and selecting options. Thirty-four methods.
Thirty-four methods, by the question they answer
Each method on the stage answers one of these questions. The order of the questions is roughly the order a project meets them, but most projects return to an earlier question at least once.
Brainstorming
Alsoideation session · special brainstorming · figuring storming
Brainwriting
Also6-3-5 method · method 635
Reverse brainstorming
Alsonegative brainstorming · anti-problem · worst possible idea
Crazy 8s
A fast sketching exercise from the design sprint: eight different ideas in eight minutes, one per panel of a folded sheet.
SCAMPER
A checklist of seven prompts for changing an existing product or process: substitute, combine, adapt, modify, put to another use, eliminate, reverse. It is usually credited to Bob Eberle, building on Alex Osborn's checklist.
Attribute listing
Listing the attributes of an existing solution, such as its parts, features or qualities, and generating alternatives for each to find improvements.
Analogous inspiration
Alsoanalogies and benchmarking · analogy thinking
Mind mapping
A diagram that radiates from a central topic into branches and sub-branches, used to explore ideas and their connections.
Morphological analysis
Alsomorphological box · Zwicky box
Six thinking hats
A discussion technique in which a group looks at an idea from one perspective at a time, each represented by a coloured hat (de Bono, 1985).
Concept sketching
Fast, rough drawings of possible solutions, made to explore options and communicate ideas rather than to look finished.
Storyboarding
A sequence of frames, sketched or photographed, showing a person using a product, service or lesson over time, including the context and their feelings.
Course storyboard
Alsoe-learning storyboard · instructional storyboard
Design studio
Alsocharrette · sketch-and-critique
Present, critique and revise in rounds, then converge
FIG 49 — DESIGN STUDIO: PRESENT, CRITIQUE AND REVISE IN ROUNDS BEFORE CONVERGING
Bodystorming
Alsorole-play · acting out
Learning activity design
AlsoABC learning design · learning design cards
Game mechanics mapping
Alsomechanics · dynamics · aesthetics (MDA) mapping
Goal and future-state sketches
Alsosuperhero booth · build-a-bridge and goal barriers sketches
Experience canvas
A sketched canvas from Presto Sketching for describing a future product experience: who it is for, their situation and need, what they experience and the value they get.
Concept canvas
Alsoconcept poster · concept sheet
NABC
Alsoneed · approach · benefits · competition
Strategy canvas
Alsoblue ocean tool · value curve · buyer utility map
Scenario planning
Building several plausible, contrasting futures, often from two critical uncertainties, to test strategies against a range of conditions rather than one forecast.
Backcasting
Defining a preferred future, then working backwards to identify the milestones and actions needed to reach it from the present.
Start at the preferred future and work back to today
FIG 60 — BACKCASTING: START AT THE PREFERRED FUTURE AND WORK BACK TO TODAY
Three horizons
A framework for discussing change as three overlapping patterns: the current system in decline (H1), emerging innovations in transition (H2) and a future system (H3) (Sharpe, 2013).
Design fiction
Alsospeculative design · diegetic prototypes
Mood board
A collage of images, colours, type, textures and words that sets a visual and emotional direction before detailed design.
Style tiles
A single design artefact showing fonts, colours, buttons, icons and other interface elements in a candidate visual style, without a full page layout (Warren, 2012).
Concept selection
AlsoPugh matrix · decision matrix · weighted scoring · rating matrix
Impact–effort matrix
Also2x2 matrix · value–effort matrix · prioritisation matrix
MoSCoW prioritisation
Alsomust · should · could · won't
Kano analysis
Classifying features by how they affect satisfaction: basic needs (expected, cause dissatisfaction if missing), performance features (more is better) and delighters (unexpected, cause satisfaction if present) (Kano et al., 1984).
RICE scoring
Alsoreach · impact · confidence · effort
Hurdle track and resource tank sketches
Two Presto Sketching templates (Crothers, 2017) for prioritising. The hurdle track shows obstacles in order along a track to a goal. The resource tank shows how limited resources are divided among priorities.
Next: Props and pilots
Volume 3, Props and Pilots: making ideas real enough to test, and testing them. Fifty methods.
Thirty-one works
The methods are the source’s own, checked against nine books on design thinking and practice. Where a method rests on a published source, the entry names it and the reference list gives it.
Every method in this volume is indexed, with what it is and its other names, at https://www.geraldajam.com/library/glossary/playbooks/briefs-and-blueprints-vol-2.