Gerald Ajam

History

How this site has changed

Every version of the site, newest first, with what each one added or changed.

  1. v3.0

    Five doors, and the Atlas & Loom framework

    The site sorted by subject instead of by how settled each idea is, under five doors with plain names.

    • Five doors: My thoughts about..., Things that might be useful, How I work, My personal interests and the library. Every old address redirects to its new one.
    • The field guides, phrasebooks and playbooks moved in with the guides. The Long Way Home and the map of world views stay with my personal interests.
    • The toolkit is now the Atlas & Loom framework, for making sense of challenges that won’t hold still, and sits under How I work with the seven steps, the cases, the notes and the talks.
    • The reflection joined the talks. Working propositions, open questions and the claims I’m unconvinced by moved from Explore to How I work.
    • Now, How this site works and the colophon became sections of About. The home page is shorter.
    • A new worked situation for the framework: a school that wants more independent learners, and starts by turning its library into a learning commons. The ten questions and the four framings are all tried on it.
    • Every domain page and every door now ends on its takeaway and one thing to try, instead of a grid of links.
    • One voice across the site: contractions where I’m talking to you, fewer stock closing lines, and the unwritten pages gathered into one list.
    • Figure labels moved off the lines and shapes they used to sit on.
  2. v2.7

    Complexity, and the moves in practice

    A third strand in the toolkit, and a page of its own for each of the twelve moves.

    • The complexity strand: when to stop assuming a situation holds still, followed through one school changing how it assesses learning.
    • Seven things complexity adds, each with what it changes in practice, and a reference shelf of six pages beside them.
    • Ways of thinking now follows a school of its own: one afternoon a week of interdisciplinary projects for Secondary 1.
    • A page for each of the twelve moves across futuring, complexity and ways of thinking, with timed steps, a worked example, signs it is working, variations and next steps.
    • Two worksheets per move, printable one at a time on A4.
  3. v2.6

    The Long Way Home, and a sturdier site

    Two books added to pursuits, borrowed wording rewritten, and the plumbing tightened.

    • The Long Way Home: Loose Change and Dry Matches, two books as a set of their own among the inspirations.
    • Wording that followed its sources too closely rewritten in my own words, with licence credits added where they were missing.
    • Every document dated by when its readable text last changed, and search engines told when it does.
    • Next.js upgraded for a critical advisory, and stricter security headers across the site.
  4. v2.5

    Phrasebooks, playbooks and the links between everything

    Two new sets beside the field guides, and every deck linked to the others where it mentions something they treat.

    • The phrasebooks: four toolkits of working vocabulary for the trades next door, in nine volumes, with an introduction and an A to Z per toolkit.
    • The playbooks: 223 design methods for education and edtech in four volumes, each with its steps and a template, set in the library’s green because they sit close to the work.
    • A glossary for each playbook volume, and one for the set, with every method’s other names.
    • Crosslinks across the craft guides, the learning-materials guide, the context primers, the field guides, the phrasebooks and the playbooks: more than two thousand, inline on the words, each reviewed for sense.
    • The glossaries carry the same links in their definitions.
    • Section numbers in the field guides and phrasebooks without the section sign.
  5. v2.4

    Talks on one engine

    A new talk, and all four talks moved onto the engine the guides use.

    • Good work does not speak for itself, a talk on communicating your work as the last stage of it.
    • The three older talks moved onto the series engine, with a view menu, posters and a favicon series.
    • Every Appendix A name in the field guides a link to its entry.
    • Share cards drawn only for pages that exist, and three.js pinned in the night room.
  6. v2.3

    Learning spaces, argued and evidenced

    Seven years of learning-space work turned into a practice case, notes, counterpositions, an evidence ledger and a way to find a room from the activity.

    • Case 02, Designing the room around the learning, is now written, including what we still do not know.
    • Three notes: The robot that became a social contract, with a figure of where a room’s front really is; The unglamorous levers; and Build as you go.
    • Three counterpositions on multi-functional furniture, technology in rooms and the teacher’s desk.
    • An evidence ledger of twenty-three claims about classrooms, each rated in words and sourced.
    • Start from the activity: a second way into the pattern library, from what learners will be doing.
    • Five rooms, five judgements; twenty-one things I would tell a school leader; and the designed conditions worked through one classroom.
  7. v2.2

    Learning-space patterns, rebuilt around the furniture

    The pattern library redone as twenty-one ways to set the same classroom, each named for its furniture and read for what it does to the people in the room.

    • Twenty-one configurations, named as in the layouts deck they grew from, with Chevron, Double Horseshoe and Hybrid Pods added from wider practice.
    • One base room for every plan: 90 square metres, 36 true-scale desks, two doors, a window bay, the board and screen at the front, and only mobile extras.
    • Plans that show who talks with whom, how people move and who can see what, with the parts of the room carrying each aspect lit up.
    • Eight aspects grouped as people, room and pitfalls, and a pattern picker colour-coded by family.
    • A compare page of its own: up to four patterns side by side, on any number of aspects, in point form.
  8. v2.1

    More visual, more consistent

    A pass across the whole site: the argued pages given one structure each, the dense ones drawn rather than listed, and a strand of the toolkit written up.

    • Ways of thinking written up as the toolkit’s third strand, mirroring futuring: four ways, each followed through the same school day, a 2×2, how the four were chosen, and a compare view.
    • The six domains on one page structure: why it matters, what I believe, how I approach it, claims, questions, and what I would still argue about.
    • The eight conditions of learning drawn as a map around the learner, in three families.
    • All twelve notes on practice on one structure, each opening with a TL;DR and the distinction it turns on.
    • Counterpositions filed by domain, drawn as tickets, filterable, and each with a longer, more visual page.
    • Working propositions as a stack of brochures to page through; questions as illustrated cards by group.
    • The toolkit leads with its ten moves, draws its tensions as a tug of war, and colour-codes the moves page.
    • Learning space patterns with an interactive floor plan for each, and a way to compare any patterns on any aspect.
    • Lineage replaced by ideas I haven’t sufficiently explored: five subjects, each with a route in and a reading list.
    • Two more pathways through the guides, for curriculum developers and teacher-leaders.
    • A new about page opening, the commitments as cards that turn over, and a shorter now page.
    • Every page-header breadcrumb made a link; strikethrough replaced by crosses and ticks.
  9. v2.0

    The site as a knowledge system

    A rebuild around one idea: designed structure shapes possibility. Every page, guide, term and note now sits in one registry, so the site can be read as a network rather than a set of sections.

    • New navigation: explore, guides, work, pursuits, library, about.
    • An explore page, a start page for first visits, search, a now page, a colophon and a feed.
    • Pathways through the guides for four kinds of reader, drawn as lines on a transit map.
    • The craft map: educational technology as six regions, each a card that turns over to its guides, primers and glossary entries.
    • How I work, in four views: read, cards, table and checklist.
    • Worked cases, patterns, counterpositions, toolkit moves and a one-problem page in work.
    • Concepts and lineage in the library, and a green colour of its own.
    • The Atlas and the Loom on the about page, as a contour map and a weave to explore.
    • The five field guides moved onto the engine the guide series use, keeping their look.
    • Dark mode replaced by Dim, a toned-down light theme.
    • A last-updated date in the footer, and this page.
  10. v1.6

    Five field guides

    The set of field guides completed, and every deck given a live remote.

    • Working defaults and false certainties added as the fourth and fifth field guides.
    • False certainties and its index locked behind the password with its guide.
    • The home page library mixes its collections.
    • A live deck remote loads in every guide, talk and sharing.
  11. v1.5

    Guide series and glossaries

    The two guide series arrived, with glossaries generated from them, and the site learned to work on a phone.

    • The statistics guide, and a look of its own for each guide series.
    • Both guide series on the site, behind a password.
    • Three glossaries in the library, generated from the guides, cut into a page per guide.
    • Glossary links to slides open in a new tab.
    • The collections levelled, so they sit alike.
    • The whole site made to read and work on a phone.
  12. v1.4

    Field guides begin

    A talk on designing for learning, and the first three field guides.

    • Designing for learning added as a talk, with a note on ease of use versus ease of learning.
    • The cognitive bias field guide, with a note on practice, and later its third edition.
    • The collective fallacies and faulty arguments field guides.
    • The three field guides bundled and linked to one another, with reference lists derived from their entries.
    • The night room added as a new-tech exploration.
  13. v1.3

    Reflections and inspirations

    Two personal sections, and one engine for every deck.

    • Reflections added, and every deck brought onto one engine.
    • Inspirations added as a fourth personal section, with the map of world views.
    • The favicon coloured by lane, and the footer headings lined up.
  14. v1.2

    Guides and talks

    The first guide, the first talks, and a worked example of futuring.

    • Guides added, starting with the one on learning materials, driven by click and swipe as well as the arrows.
    • Talks added, with a note on what design is in edtech.
    • The futuring worked example.
    • Coffee, as a library shelf and as a pursuit.
  15. v1.1

    Findable

    The site made legible to search engines and other readers.

    • A sitemap and robots.txt, generated from the same data the pages read.
    • Canonical URLs on every page, and structured data for people, notes and shelves.
    • A share card, so a link dropped in a chat is no longer bare text.
  16. v1.0

    Launch

    The first version, built on the Atlas & Loom design system.

    • The site built on Atlas & Loom: work, pursuits, library and about.
    • The mark, a colour for each section, and movement on scroll.
    • The library filled, with two more shelves.
    • A paragraph on how I came to mahjong, on its pursuit page.

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