Gerald Ajam

Ideas

Structure teaches, whether or not anyone designed it to.

What people are able to do is partly shaped by the conditions around them. My work is about designing those conditions on purpose, so they support better learning, thinking and action. Then I turn what holds up into something a school or a team can use.

Home

What holds it together

A classroom influences participation. An interface directs attention. A rule changes behaviour. A representation changes what becomes visible. A system creates incentives and constraints.

The work here covers educational technology, learning spaces, futuring and games, among other things. They look like different subjects. I’ve come to see them as different ways of studying the same problem.

Notes

Arguments being developed

Notes usually begin with a tension, observation, or distinction that seems worth examining more closely. Each ends on what transferred.

2026 · 09The room is an interfaceA classroom organises what learners can do the way a screen does, so it can be designed and questioned like one2026 · 09The robot that became a social contractWe set out to automate rearranging classrooms, and testing showed the hard problem was agreeing how the room is used2026 · 09The unglamorous leversThe cheapest items in a classroom change behaviour most, because each removes a specific friction or dissolves a specific norm2026 · 09Build as you goMost school spaces should be built in increments, trialled and extended as use cases emerge, except the things that must be done properly once2026 · 09A myth is a finding that travelledMost of what education gets wrong began as something true, and the fix is to measure how far it has travelled2026 · 09Every rule of thumb has an opposite numberA rule of thumb is right inside its conditions and wrong outside them, and the conditions can be named2026 · 09A catalogue of faults is half an instrumentCatching a bad argument settles nothing. Arguing better is a short set of moves, and they can be taught2026 · 09Nobody in the room has to be wrongCollective work has failure modes of its own, and more minds do not cancel them2026 · 09A bias is a design briefAwareness is the weakest counter, and the product controls the conditions2026 · 09Ease of use is not ease of learningThe effort that feels like failure is the effort that teaches2026 · 09What design is, and how it gets practised in edtechDesign is a category of decision, taken mostly by people without the title2026 · 09A principle is not a findingA canon that cannot grade itself is a reading list2026 · 07A design system is not a component libraryComponents scale reuse, and principles scale judgement2026 · 06A thinkpiece is a designed objectA writing genre with a job, an audience and a failure mode2026 · 05Design for translationResearch → principles → tools → changed practice
All notes

Guides

Ideas made operational

A guide asks: if this idea matters, what should someone actually do differently? The guides have their own section, with pathways for each kind of work.

To take away

If structure teaches anyway, someone should design it on purpose.

Pick the domain closest to what you’re working on. Try two of its questions on your own project this week, then see where the positions get tested.

Singapore