Gerald Ajam

Educational technology as a craft

Educational technology is usually described as the place where two fields meet. I find it more useful to treat it as a craft. Teaching is one craft: reading a room, choosing the next move, adjusting when it doesn’t land. Building technology is another: prototyping, trading off, shipping and fixing. Educational technology is doing both in the same decision, for learners you’ll rarely meet.

All guides

In practice, serious work needs far more than two literacies.

Someone designing a national learning platform may need to reason about all of these, sometimes in the same decision.

Nobody masters all of these equally.

Understand learning
cognitioncurriculum
Understand people
accessibilityresearch
Make things
interaction designsoftware delivery
Make decisions
datameasurement
Work with systems
organisational changeimplementationpolicy
Help practice change
teacher practice
The useful question is not

What does an educational technologist know?

But

What forms of judgement does the work repeatedly require?

The craft map

Six regions of judgement

Six cards, one for each region. Turn a card over to see its places: the guides that teach it, or the nearest page or glossary entry where no guide covers it alone.

Find a path through the guides
Singapore