Gerald Ajam

The designed conditions of learning

Learning never occurs independently of its environment. Someone is always learning somewhere, through something, under particular rules, with particular representations, tools, expectations and constraints.

Status Position

Published September 2026

My thoughts about...

A way of seeing the wider environment

I use designed conditions as a way of thinking about that wider environment.

A learner never encounters curriculum, technology, space, assessment and social interaction separately. These conditions operate together, and most of them were designed by someone, on purpose or by default.

Why the artefact is too small a unit

Educational design often divides work according to artefacts: curriculum, interface, classroom, assessment, policy, professional learning.

But a learner encounters these conditions simultaneously.

A technically excellent interface can support a poorly designed learning task. A well-designed lesson can be weakened by the room. A good resource can fail because implementation imposes excessive workload. A useful assessment can distort learning when attached to the wrong incentives.

The unit of design therefore needs to be larger than the artefact.

Eight dimensions

The conditions a learner meets at once

Separated here so each can be examined. In a lesson they arrive together, and a change to one usually moves another.

  • Inside the learnerCognitive, Affective
  • What they act throughRepresentational, Digital, Spatial
  • Among people, over timeSocial, Institutional, Temporal

The learnermeets all eight at oncePoint at a condition to see what it moves

  1. 01

    Cognitive

    What the learner must notice, retrieve, compare, explain, practise or reason about.

    MovesDigitalRepresentationalTemporal

  2. 02

    Representational

    How diagrams, language, notation, visualisation, examples, models and media make some relationships visible and hide others.

    MovesCognitiveSocial

  3. 03

    Digital

    How interfaces, tools, automation, information architecture and interaction patterns shape action.

    MovesSpatialCognitive

  4. 04

    Spatial

    How location, visibility, movement, distance, acoustics and physical configuration influence participation.

    MovesSocialDigital

  5. 05

    Social

    How other people influence attention, contribution, conformity, explanation, disagreement and collective reasoning.

    MovesSpatialRepresentationalAffective

  6. 06

    Institutional

    How policy, incentives, roles, routines, permissions and accountability shape behaviour.

    MovesAffectiveTemporal

  7. 07

    Temporal

    How sequence, pacing, repetition, delay, timing and changing conditions influence learning and implementation.

    MovesInstitutionalCognitive

  8. 08

    Affective

    How emotion, mood, anxiety, confidence and belonging shape attention and the willingness to risk being wrong. Young learners’ feelings shift quickly and carry into everything else.

    MovesSocialInstitutional

How they move each other

  • Spatial and SocialDistance decides who talks to whom before anyone has chosen to.
  • Digital and SpatialWhere the screen sits decides where the front of the room is.
  • Digital and CognitiveA tool that does the sorting removes the comparison the task depended on.
  • Representational and CognitiveA diagram decides which relationship gets noticed first.
  • Representational and SocialA shared representation gives a group something specific to point at and disagree about.
  • Affective and SocialWhether it is safe to be wrong in front of peers sets how much anyone will risk.
  • Institutional and AffectiveA grade on a first attempt makes the first attempt careful and small.
  • Institutional and TemporalA reporting deadline sets the pace of a unit more firmly than the unit plan does.
  • Temporal and CognitiveSpacing and delay turn a rehearsal into something that lasts.

Unsettled

What I would still argue about

Open in my own head. If you have an answer, I would like to hear it.

  • Whether eight is the right cut. The dimensions overlap, and a framework that needs a footnote for every boundary may not yet be a framework.
  • How to design at this scale without taking on everything. A larger unit of design is more faithful to the learner and much harder to hand to a team with one budget line.
  • What happens when a good intervention enters a system that changes it.

To take away

The artefact is the easy part. The conditions decide whether it works.

Take one thing you are designing now. Name which of the eight dimensions it changes, and which it leaves to chance.

Singapore