Gerald Ajam

Guides / Craft map

Educational technology as a craft

Educational technology is often treated as the intersection of two areas: education and technology.

All guides

In practice, consequential work requires a much broader set of literacies.

Someone designing a national learning platform may need to reason about

  • cognition
  • curriculum
  • interaction design
  • accessibility
  • research
  • data
  • organisational change
  • software delivery
  • teacher practice
  • implementation
  • policy
  • measurement

… sometimes within the same decision. No individual masters all of these equally.

The useful question is not

What does an educational technologist know?

But

What forms of judgement does the work repeatedly require?

The craft map

Six regions of judgement

Six cards, one for each region. Turn a card over to see its places: the guides that teach it, or the nearest page or glossary entry where no guide covers it alone.

Find a path through the guides
Singapore