Designing learning spaces
How space, participation, tools, and routines get set up so that the form of learning intended is the one the room makes easy — and what to spend on first when the budget will not cover the walls.
A guide is the operable version of a domain — the same material, numbered, sourced, and short enough to keep open while you are building something. Each one exists because a position I can argue in a meeting is no use to the person who has to make something on Monday.
A domain page on this site sets out what I have come to believe and what I would still argue about. That is the right form for a position and the wrong form for someone with a deadline. A guide converts the same material into a thing you can work from: numbered items, each stating what it claims and where the claim comes from, arranged so you can find the one you need without reading the rest.
Every guide holds to the same constraints. Each item names its source. Where the source is narrower than the advice usually made of it, the guide says so rather than passing the two off as the same kind of claim — a body of knowledge that cannot grade itself is a reading list with ambitions. Nothing is included because it is well known; several well-known things are absent, and a few are here to be corrected.
And each guide is one self-contained file that opens in a browser. It reads as a document and presents as a deck, so it can be handed on, projected, marked up, or argued with by someone I will never speak to. That last property is the whole point.
Research becomes a principle, a principle becomes a tool, and a tool becomes a changed practice. The last step is the one that fails, and I have written about why. But the step most often skipped is the middle one: a principle tells you what to optimise for and does not tell you what to do, and the work of making it operable is unglamorous enough that it usually goes undone. What gets circulated instead is the principle, on the assumption that conviction travels. It does not.
These guides are that middle step, done deliberately. Each takes a body of evidence I would otherwise only be able to gesture at and puts it in a form that survives being handed over — which means it has to be specific, findable, and honest about its own footings.
They are also a discipline on me. Writing sixty items down with a source attached to each is a reliable way of finding out which of your convictions have anything behind them. Not all of mine did.
Pathways
The guides can be read individually, but some are more useful when encountered in sequence. These pathways provide starting points for different kinds of work.
Line 1 · 8 stops
You can design a product. Learn what changes when its job is learning.
Start here if you understand digital design but want to understand what changes when the product is intended to support learning.
Line 2 · 7 stops
You know how learning works. Learn how products get made.
Start here if your expertise is teaching, curriculum, or pedagogy and you are beginning to work with digital product teams.
Line 3 · 8 stops
You decide what gets built. Learn to know whether it worked.
Start here if you are accountable for what a learning product is for, and whether it is working.
Line 4 · 7 stops
You decide what a school adopts. Learn how it lands.
Start here if you decide what a school or system adopts, and have to live with how it lands.
Line 5 · 7 stops
You write what teachers teach from. Learn to know it works.
Start here if you write the lessons, units, or national resources that teachers pick up and use — on paper, on a platform, or both.
Line 6 · 7 stops
You change practice from inside. Learn how change holds.
Start here if you lead change inside one school — a department, a programme, or colleagues’ practice — without a product team behind you.
The craft map
What forms of judgement does the work repeatedly require? Six regions of judgement, each linked to the guides that teach it.
Explore the craft mapA series of twenty-two
Twenty-two short, sourced guides to the practices behind learning products, for the people who fund, build and run them in schools. All twenty-two are written. The introduction sets out how the series is organised and where to start; the glossary is the quick way to look up a term and find where the guides use it.
Strategy and value
Discovery and design
Delivery
Governance, analytics and models
Evidence, change, communication and support
A series of twenty-four
Twenty-four short, sourced primers on the professional knowledge of education, for anyone who works in or on it. All twenty-four are written. The introduction sets out how the series is organised and where to start; the glossary is the quick way to look up a term and find where the primers use it.
Part I
Part II
Part III
Part IV
Part V
Part VI
Beyond the series
One is written. The rest are listed because saying what is not finished yet is more useful than an index that only shows the finished thing.
What to do with words, pictures, layout, and interaction so that a resource teaches rather than merely covers the ground. Drawn from the learning sciences, multimedia research, visual design, user experience, and inclusive design.
Open the guideHow space, participation, tools, and routines get set up so that the form of learning intended is the one the room makes easy — and what to spend on first when the budget will not cover the walls.
When a headset earns its cost, what has to happen in the twenty minutes after it comes off, and the cheaper thing to try before committing to any of it.
Where the learner has to commit, what the system should say back and when, and how to tell careful reasoning from an efficient exploit.