When ease of use is not ease of learning
How might we reduce unnecessary interface friction without removing the cognitive effort that contributes to learning?
In preparation
Practice
A room, an interface, and a set of rules all shape behaviour before anyone intends them to. My work is about doing that deliberately: investigating how spatial design, technology, and media come together, and translating what holds up into something a school or a team can actually use. What follows is organised by what I work on and how I think about it, rather than by project — the principle travels further than the artefact does.
How I work
Research rarely tells us exactly what to build. Practice requires moving from observation to explanation, from evidence to judgement, and from judgement into forms that survive real constraints.
Domains
Each domain page sets out the question, the position, the distinctions that do the work, and what I would still argue about. The first is the frame the others sit inside.
How might space, participation, tools, and routines support the forms of learning intended?
When does an embodied or spatial digital experience add educational value?
How should learners act, receive feedback, and build explanations inside an interactive system?
How should words, visuals, and sound combine so that media clarifies rather than distracts?
What can the learner now understand or do that they could not reliably understand or do before?
What conditions let a group think better than its members would alone?
Practice cases
Principles become more useful when they encounter constraints.
How might we reduce unnecessary interface friction without removing the cognitive effort that contributes to learning?
In preparation
A learning environment designed from the activity outward, rather than from the furniture inward.
Read the caseWhat a principle has to become before a teacher can use it on a Monday.
In preparation
What happened to a working idea once many schools began to adapt it.
In preparation
Guides
A guide asks: if this idea matters, what should someone actually do differently? The guides have their own section, with a map of the craft and six pathways through the collection.
Notes
Notes usually begin with a tension, observation, or distinction that seems worth examining more closely. Each ends on what transferred.
Talks
A guide is for looking something up. A talk is for putting an idea in front of people who can push back on it.
For anyone whose work ends in a decision someone else makes
Open the talkFor people who build learning products and are not educators
Open the talkFor anyone who works alongside designers
Open the talkFor people who design educational technology
Open the talkToolkit
Futuring expands what could be. Complexity changes how we understand interaction. Different ways of thinking change how a situation can be framed. I am exploring how these practices might combine into a practical toolkit for educational change.
Explore the toolkitMoves 01 to 05 of 10