What the move is
You take the shifts from a scan and rate them on two things: how much they would change schools, and how uncertain they are. The two that score highest on both, and that do not move together, become the axes of a 2×2. Each corner is a world. You then write each world from the inside, using the same handful of people in all four, so the worlds can be compared.
Scenarios are a 2×2 with better writing. That sounds dismissive and is not meant to be. The value is almost all in the rigour of choosing the axes and the honesty of the writing.
The idea behind it
Scenarios are not forecasts. The moment someone asks which one is most likely, the exercise turns back into forecasting and the other three become decoration. Say this at the start. Expect to say it again halfway through.
What scenarios build is recognition. A group that has argued about four coherent worlds carries them around afterwards. Two years later, someone notices the early shape of one and names it. That is the real output, and it is close to unmeasurable, which is an honest problem for justifying the time.
Why the axes matter most
A scenario set is only as good as the two things it chose to be uncertain about. Choose two that move together and you get four descriptions of the same world in different hats. No amount of good writing afterwards will rescue it.
So spend more time on the axes than feels comfortable. The argument about them is where most of the learning happens. Be wary of the obvious axis. For technology scenarios it is usually the speed of progress, and for schools that is often the wrong choice, because a fast timeline and a slow one look surprisingly alike from inside a classroom.