Three sets for anyone working in, with or around policy, design and media
Field guides to the ways reasoning fails, phrasebooks of the words each trade works in and playbooks of design methods. All three began as other people’s work.
A set of five
The field guides
Five catalogues of the ways reasoning fails: inside one mind, inside a group, inside a discussion, inside the rules chosen to prevent it, then inside one field’s beliefs about learning. The fifth, and its index, ask for a password.
- Vol. 01Cognitive bias
- Vol. 02Collective fallacies
- Vol. 03Faulty arguments
- Vol. 04Working defaults
- Vol. 05False certainties
Volume 01
Individual pitfalls
Volume 02
Collective pitfalls
Volume 03
Discussion pitfalls
Volume 04
Deliberate defaults
A set of nine
The phrasebooks
Four toolkits of working vocabulary, cut into nine volumes: the words, the page, the software and the screen. For people who brief and review work they were never trained to make.
Instruments and Moves
Marks and Measures
Stacks and Sprints
Shots and Cues
The words
Instruments and Moves
- 1Diagnosis and dictionThe instruments that explain why communication works, and the moves of situation, economy, clarity and register. (opens in a new tab)73 terms in Instruments and Moves’s index
- 2Cadence and candourThe moves of arrangement, emphasis, delivery, candour and logic, and the seven-pass review. (opens in a new tab)76 terms in Instruments and Moves’s index
- 3Papers and protocolsDocument genres, paper labels, attribution rules, levels of editing and workplace shorthand. (opens in a new tab)56 terms in Instruments and Moves’s index
The page
Marks and Measures
- 1Glyphs and gridsWords for judging a page, and for its letters, lines, layout, images and colour. (opens in a new tab)210 terms in Marks and Measures’s index
- 2Proofs and pixelsDecks, charts, design process, print production, sign-off, editorial marks, publishing and interface components. (opens in a new tab)330 terms in Marks and Measures’s index
The software
Stacks and Sprints
- 1Builds and branchesWords for judging software, and for how it is built, versioned, tested, shipped, connected and secured. (opens in a new tab)208 terms in Stacks and Sprints’s index
- 2Runbooks and roadmapsHow software is run, fixed, planned and delivered, the patterns behind it, and the words that mean something else to engineers. (opens in a new tab)268 terms in Stacks and Sprints’s index
The screen
Shots and Cues
- 1Frames and footageWords for judging, then the camera, the edit, light, sound, photography, animation, production and live events. (opens in a new tab)264 terms in Shots and Cues’s index
- 2Curtains and criticsTheatre, music and sound design, scripts, Foley and performance, the words for analysis, and the pairs most often confused. (opens in a new tab)264 terms in Shots and Cues’s index
A set of four
The playbooks
One toolkit of design methods for education and edtech, cut into four volumes on the stages of a project. Each method comes with its steps and a template to copy, and every template prints as an A3 worksheet.
- Vol. 1Scopes and Soundings
- Vol. 2Clusters and Concepts
- Vol. 3Props and Pilots
- Vol. 4Handoffs and Habits
Briefs and Blueprints
Design methods
Briefs and Blueprints
- 1Scopes and SoundingsFraming the work and finding out: the methods of the frame and discover stages. (opens in a new tab)60 methods in this volume’s index
- 2Clusters and ConceptsMaking sense of what was found, and generating options: the methods of the define and ideate stages. (opens in a new tab)65 methods in this volume’s index
- 3Props and PilotsMaking ideas real enough to test, and testing them: the methods of the prototype and test stages. (opens in a new tab)50 methods in this volume’s index
- 4Handoffs and HabitsDelivering, sustaining and running the practice: deliver and sustain, the three tracks, and the software. (opens in a new tab)48 methods in this volume’s index
Pathways
Find a path through the three sets
Every volume stands on its own. These six paths pick the volumes a job calls for, in the order they help.
Path 1 · 6 steps
Policy writer or analyst
You write what decision-makers read. Learn why some papers move them.
Start here if you write the papers, briefs and consultations that decisions are made from, and need them to hold up.
- Diagnosing a draftDiagnosis and diction (opens in a new tab)
- Arrangement and candourCadence and candour (opens in a new tab)
- Document genresPapers and protocols (opens in a new tab)
- Arguments that failThe faulty arguments field guide (opens in a new tab)
- Biases in judgementThe cognitive bias field guide (opens in a new tab)
- Rules that misfireThe working defaults field guide (opens in a new tab)
Path 2 · 6 steps
Policy or programme lead
You decide what many people will do. Learn where the plan will bend.
Start here if you set what a policy or programme asks of many people, and have to see it through.
- Framing the problemScopes and Soundings (opens in a new tab)
- What groups get wrongThe collective fallacies field guide (opens in a new tab)
- Rules that misfireThe working defaults field guide (opens in a new tab)
- Biases in judgementThe cognitive bias field guide (opens in a new tab)
- PilotingProps and Pilots (opens in a new tab)
- Delivery and upkeepHandoffs and Habits (opens in a new tab)
Path 3 · 6 steps
Media producer
You make what people watch and hear. Learn the words the crew uses.
Start here if you make video, audio, live events or the slides and pages that go with them.
- Camera and editFrames and footage (opens in a new tab)
- Stage, sound and scriptCurtains and critics (opens in a new tab)
- Diagnosing a scriptDiagnosis and diction (opens in a new tab)
- Type, layout and colourGlyphs and grids (opens in a new tab)
- Slides, charts and printProofs and pixels (opens in a new tab)
- Testing before releaseProps and Pilots (opens in a new tab)
Path 4 · 6 steps
Commissioner of creative or technical work
You sign off work you’ve never made. Learn the words to judge it.
Start here if you brief, review and approve design, media or software you were never trained to make.
- Writing the briefScopes and Soundings (opens in a new tab)
- Judging a pageGlyphs and grids (opens in a new tab)
- Judging footageFrames and footage (opens in a new tab)
- Judging softwareBuilds and branches (opens in a new tab)
- Proofs and sign-offProofs and pixels (opens in a new tab)
- Reviewing a draftCadence and candour (opens in a new tab)
Path 5 · 6 steps
Designer running a project
You run the project. Learn a method for every stage.
Start here if you run a design project in education or edtech, from the brief to the review after launch.
- Frame and discoverScopes and Soundings (opens in a new tab)
- Biases in what you hearThe cognitive bias field guide (opens in a new tab)
- Define and ideateClusters and Concepts (opens in a new tab)
- What groups get wrongThe collective fallacies field guide (opens in a new tab)
- Prototype and testProps and Pilots (opens in a new tab)
- Deliver and sustainHandoffs and Habits (opens in a new tab)
Path 6 · 6 steps
Designer working with engineers
You design what engineers build. Learn what their words mean.
Start here if you design software and work beside the people who build, ship and run it.
- How software is builtBuilds and branches (opens in a new tab)
- How it runs and shipsRunbooks and roadmaps (opens in a new tab)
- Interface componentsProofs and pixels (opens in a new tab)
- Prototype and testProps and Pilots (opens in a new tab)
- Handing overHandoffs and Habits (opens in a new tab)
- Rules that misfireThe working defaults field guide (opens in a new tab)